Posted on: November 27, 2004
Posted on: October 26, 2015
The textual content posted by spambots in online contact and comment forms throughout the web is not without artistic and creative merit. A spambot’s use of imaginatively strung together keywords, phrases and ambiguous sentences aimed at manipulating the decision making processes of other web crawling and indexing bots can often include content which reflects current news, events and trends, which in turn generates new and unexpected narratives. An Open Call for Spambots intends to provide an… read more
Posted on: July 4, 2019
Abstract This paper introduces two ongoing projects where audio augmented reality is implemented as a means of engaging museum and gallery visitors with audio archive material and associated objects, artworks and artefacts. It outlines some of the issues surrounding the presentation and engagement with sound based material within the context of the cultural institution, discusses some previous and related work on approaches to the cultural application of audio augmented reality, and describes the research approach… read more
As an intermedia artist, creative technologist and researcher, I work across a variety of sectors for institutions, companies, agencies, individuals and organisations. My research explores past and present futures, working with sound, open source hardware and software, radio transmissions, live data and custom digital processing techniques, it seeks to exploit both emerging and near-obsolete technologies in order to create visual and sonic artworks that challenge popular aesthetics. Influenced by fields including cybernetics, artificial intelligence and science fiction, the resultant works are often realised by exploiting technology’s perceived failings in order to expose otherwise hidden content, or to generate initially indeterminate output that can be used as a foundation for further research and exploration.
© 2022 Laurence Cliffe | Creative Technology, Intermedia Arts, Research Through Design |