Investigating the potentials for Augmented Sound Reality/Augmented Audio Reality (ASR/AAR)

Most of my focus has been around Augmented Sound Reality/Augmented Audio Reality (ASR/AAR) and its application within a cultural context, namely a museum or gallery. I’ve found some literature on and around this subject, had a look at some existing… read more

Investigating the potentials for Augmented Sound Reality/Augmented Audio Reality (ASR/AAR)

Augmented Sound Reality (ASR) with the Web Audio API?

I think the Web Audio API remains the most attractive option at the moment for realising a mobile Augmented Sound Reality (ASR) system, due to the fact that it is pretty well supported across most platforms now, and I like… read more

Augmented Sound Reality (ASR) with the Web Audio API?

Web based ASR (Augmented Sound Reality) proof of concept: Connecting the Physical Web to the Web Audio API

Both SuperCollider and PureData remain interesting and potential candidates for the purposes of facilitating mobile user audio interaction within installation environments, as both platforms can be rendered into mobile applications using iSuperColliderKit[3] for SuperColliderand either PDParty[4] or MobMuPlat [5,6] in the case… read more

Web based ASR (Augmented Sound Reality) proof of concept: Connecting the Physical Web to the Web Audio API

A Dynamic Audio Spatialisation Prototype using Puck.js and the Web Audio API

I developed a mobile headphone mounted interface that can track the orientation of the listener’s head and deliver dynamic real-time spatialised audio. Meaning that a sound can be positioned within a 360 degree audio field, and the position of that… read more

A Dynamic Audio Spatialisation Prototype using Puck.js and the Web Audio API

Student Homes Advertising Campaign

Student Homes Advertising Campaign

Someplace, somewhere

Someplace, somewhere

Creative mutation through repetition

Creative mutation through repetition