Posted on: March 23, 2021
In addition to identifying some of the characteristics and experiential qualities of audio augmented objects, this practice-based research project has begun to identify the potential roles that audio augmented objects can play within audio augmented reality experiences [2,12,14]. The research has also identified ways in which collections of audio augmented objects can be used to realise virtual, though physically explorable, soundscapes that can promote interaction and engagement with museums, galleries and heritage sites, their existing… read more
Posted on: December 23, 2020
The practice of attempting to replicate historical analogue music equipment within the digital domain remains a popular and enduring trend. Some notable examples would include electric guitar tone studios, or digital amplifier simulators, virtual synthesisers and effects plugins for digital audio workstations such as Logic, GarageBand or Cubase. As expected, such examples attempt to replicate the much-loved nuances of their analogue counterparts, whether that be the warmth of vintage valve amplification and magnetic tape saturation,… read more
Posted on: November 2, 2020
A collaborative project with sound artist Aleksander Kolkowski to create a website and web-based record player as a part of the Science and Media Museum’s Sonic Futures exhibition. Sound postcards were popular in the early 1900s and consisted of a postcard accompanied by a small phonograph (or gramophone) record. The website documents the history of this novel recording technology along with the making of some recently commissioned examples and includes a web-based record player for… read more