Posted on: March 24, 2023
Building on the previous sonic map project, binaural audio augmented photographs replace a cartographic map with photographic content. Spatialised sound sources are placed on coordinates within the photographic space and become sound sources within a binaural rendered soundscape. Users can navigate this sound space with their computer mouse, track pad or finger (depending on their viewing/listening device) which takes on the role of the listener’s position within the soundscape. In this instance, these audio augmented… read more
Posted on: February 14, 2023
A Max patch which sonifies scanned WiFi RSSI values. The RSSI values of the scanned and collected wifi networks are mapped to MIDI note values and played through a basic sequencer. Two three-note chords are played from the collected values on the first and fifth beat of the 8 beat sequence along with the individual note values on each beat of the sequence. Tempo can be controlled and the MIDI notes values fluctuate as new… read more
Posted on: December 28, 2022
The holographic lectern is designed to provide a portable holographic presenter for on-stage events (lectures, presentations, talks etc.). It uses the ‘Pepper’s Ghost’ optical illusion which involves reflecting an image up at a transparent and reflective surface angled at 45 degrees from the projected image. In this case the image is supplied by a short-throw digital projector situated within the lectern capable of playing pre-recorded digital video content and displaying it above and to the… read more
Posted on: November 23, 2022
These postcards and their accompanying mobile app were developed in collaboration with sound artist and composer Aleks Kolkowski. This set of audio augmented reality postcards, in combination with their accompanying smartphone application, enable users to create an explorable virtual museum soundscape. Using the image recognition and tracking capabilities of Augmented Reality (AR), the postcards, when recognised by the smartphone’s camera, trigger sound recordings of the associated museum exhibits. These sound recordings are delivered to the… read more
As an intermedia artist and creative technologist, I have worked for a variety of different institutions, companies, agencies, individuals and organisations. My practice-based research explores past and present futures, working with sound, open source hardware and software, radio transmissions, live data and custom digital processing techniques it seeks to exploit both emerging and near-obsolete technologies in order to create visual and sonic artworks that challenge popular aesthetics. Influenced by fields including cybernetics, artificial intelligence and science fiction, the resultant works are often realised by exploiting a technology's perceived failings in order to expose otherwise hidden content, or to generate initially indeterminate output that can be used as a foundation for further research and exploration. I am currently a research fellow based at the University of Nottingham's Mixed Reality Laboratory.
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