Posted on: April 27, 2013
Posted on: April 8, 2016
‘Great technology is beautiful technology” (Gelerntner in Brummett 1999) One only has to picture the image of Apple”s iPod and iPhone, or look around at any of the technology in your immediate environment right now to appreciate that we are surrounded by pleasing, clean, free-flowing curves with minimalist controls, switches and buttons. Brummett (1999) suggests that we also have a sensory relationship with our technological objects, and therefore we can appreciate the decayed machine just… read more
Posted on: December 23, 2020
The practice of attempting to replicate historical analogue music equipment within the digital domain remains a popular and enduring trend. Some notable examples would include electric guitar tone studios, or digital amplifier simulators, virtual synthesisers and effects plugins for digital audio workstations such as Logic, GarageBand or Cubase. As expected, such examples attempt to replicate the much-loved nuances of their analogue counterparts, whether that be the warmth of vintage valve amplification and magnetic tape saturation,… read more
As an intermedia artist, creative technologist and researcher, I work across a variety of sectors for institutions, companies, agencies, individuals and organisations. My research explores past and present futures, working with sound, open source hardware and software, radio transmissions, live data and custom digital processing techniques, it seeks to exploit both emerging and near-obsolete technologies in order to create visual and sonic artworks that challenge popular aesthetics. Influenced by fields including cybernetics, artificial intelligence and science fiction, the resultant works are often realised by exploiting technology’s perceived failings in order to expose otherwise hidden content, or to generate initially indeterminate output that can be used as a foundation for further research and exploration.
© 2021 Laurence Cliffe | Creative Technology, Intermedia Arts, Research Through Design |