Posted on: April 27, 2013
Posted on: December 23, 2020
The practice of attempting to replicate historical analogue music equipment within the digital domain remains a popular and enduring trend. Some notable examples would include electric guitar tone studios, or digital amplifier simulators, virtual synthesisers and effects plugins for digital audio workstations such as Logic, GarageBand or Cubase. As expected, such examples attempt to replicate the much-loved nuances of their analogue counterparts, whether that be the warmth of vintage valve amplification and magnetic tape saturation,… read more
Posted on: September 26, 2009
There are those that see Gnarles Barkleys marketing strategy as ”dressing up like Napoleon Dynamite” and ”generally willingly making fools out of themselves whenever possible”. But for a band that made pop history when their song Crazy became the first to top the singles” chart based only on computer download sales there must be more going on behind the scenes. Crazy remained at the top of the charts for nine weeks, only to be replaced… read more
As an intermedia artist, creative technologist and researcher, I work across a variety of sectors for institutions, companies, agencies, individuals and organisations. My research explores past and present futures, working with sound, open source hardware and software, radio transmissions, live data and custom digital processing techniques, it seeks to exploit both emerging and near-obsolete technologies in order to create visual and sonic artworks that challenge popular aesthetics. Influenced by fields including cybernetics, artificial intelligence and science fiction, the resultant works are often realised by exploiting technology’s perceived failings in order to expose otherwise hidden content, or to generate initially indeterminate output that can be used as a foundation for further research and exploration.
© 2021 Laurence Cliffe | Creative Technology, Intermedia Arts, Research Through Design |