Posted on: April 27, 2013
Posted on: October 15, 2018
I developed a mobile headphone mounted interface that can track the orientation of the listener’s head and deliver dynamic real-time spatialised audio. Meaning that a sound can be positioned within a 360 degree audio field, and the position of that sound remains static in relation to the position of the listeners head and ears. This was initially prototyped by mapping the magnetometer readings from an iPhone to OSC (Open Sound Control) messages, using the GyrOSC… read more
Posted on: December 23, 2020
The practice of attempting to replicate historical analogue music equipment within the digital domain remains a popular and enduring trend. Some notable examples would include electric guitar tone studios, or digital amplifier simulators, virtual synthesisers and effects plugins for digital audio workstations such as Logic, GarageBand or Cubase. As expected, such examples attempt to replicate the much-loved nuances of their analogue counterparts, whether that be the warmth of vintage valve amplification and magnetic tape saturation,… read more
As an intermedia artist and creative technologist, I have worked for a variety of different institutions, companies, agencies, individuals and organisations. My practice-based research explores past and present futures, working with sound, open source hardware and software, radio transmissions, live data and custom digital processing techniques it seeks to exploit both emerging and near-obsolete technologies in order to create visual and sonic artworks that challenge popular aesthetics. Influenced by fields including cybernetics, artificial intelligence and science fiction, the resultant works are often realised by exploiting a technology's perceived failings in order to expose otherwise hidden content, or to generate initially indeterminate output that can be used as a foundation for further research and exploration. I am currently a research fellow based at the University of Nottingham's Mixed Reality Laboratory.
Google Scholar | ResearchGate | GitHub | SoundCloud
© 2024 Laurence Cliffe | intermedia arts | creative technology | research through design |