Posted on: February 27, 2013
Posted on: September 27, 2012
Posted on: March 23, 2021
In addition to identifying some of the characteristics and experiential qualities of audio augmented objects, this practice-based research project has begun to identify the potential roles that audio augmented objects can play within audio augmented reality experiences [2,12,14]. The research has also identified ways in which collections of audio augmented objects can be used to realise virtual, though physically explorable, soundscapes that can promote interaction and engagement with museums, galleries and heritage sites, their existing… read more
As an intermedia artist, creative technologist and researcher, I work across a variety of sectors for institutions, companies, agencies, individuals and organisations. My research explores past and present futures, working with sound, open source hardware and software, radio transmissions, live data and custom digital processing techniques, it seeks to exploit both emerging and near-obsolete technologies in order to create visual and sonic artworks that challenge popular aesthetics. Influenced by fields including cybernetics, artificial intelligence and science fiction, the resultant works are often realised by exploiting technology’s perceived failings in order to expose otherwise hidden content, or to generate initially indeterminate output that can be used as a foundation for further research and exploration.
© 2021 Laurence Cliffe | Creative Technology, Intermedia Arts, Research Through Design |