Posted on: January 25, 2015
Posted on: February 7, 2019
Most of my focus has been around Augmented Sound Reality/Augmented Audio Reality (ASR/AAR) and its application within a cultural context, namely a museum or gallery. I’ve found some literature on and around this subject, had a look at some existing and potentially useable solutions, and looked at some of the cultural and HCI related issues that might help me form some useful research questions. Whereas traditional AR environments are primarily concerned with the overlaying of… read more
Posted on: October 15, 2018
I developed a mobile headphone mounted interface that can track the orientation of the listener’s head and deliver dynamic real-time spatialised audio. Meaning that a sound can be positioned within a 360 degree audio field, and the position of that sound remains static in relation to the position of the listeners head and ears. This was initially prototyped by mapping the magnetometer readings from an iPhone to OSC (Open Sound Control) messages, using the GyrOSC… read more
As an intermedia artist, creative technologist and researcher, I work across a variety of sectors for institutions, companies, agencies, individuals and organisations. My research explores past and present futures, working with sound, open source hardware and software, radio transmissions, live data and custom digital processing techniques, it seeks to exploit both emerging and near-obsolete technologies in order to create visual and sonic artworks that challenge popular aesthetics. Influenced by fields including cybernetics, artificial intelligence and science fiction, the resultant works are often realised by exploiting technology’s perceived failings in order to expose otherwise hidden content, or to generate initially indeterminate output that can be used as a foundation for further research and exploration.
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