Posted on: January 25, 2015
Posted on: February 27, 2006
Posted on: February 6, 2020
Abstract This article presents the results of a study based on a group of participants’ interactions with an experimental sound installation at the National Science and Media Museum in Bradford, UK. The installation used audio augmented reality to attach virtual sound sources to a vintage radio receiver from the museum’s collection, with a view to understanding the potentials of this technology for promoting exploration and engagement within museums and galleries. We employ a practice-based design… read more
As an intermedia artist, creative technologist and researcher, I work across a variety of sectors for institutions, companies, agencies, individuals and organisations. My research explores past and present futures, working with sound, open source hardware and software, radio transmissions, live data and custom digital processing techniques, it seeks to exploit both emerging and near-obsolete technologies in order to create visual and sonic artworks that challenge popular aesthetics. Influenced by fields including cybernetics, artificial intelligence and science fiction, the resultant works are often realised by exploiting technology’s perceived failings in order to expose otherwise hidden content, or to generate initially indeterminate output that can be used as a foundation for further research and exploration.
© 2021 Laurence Cliffe | Creative Technology, Intermedia Arts, Research Through Design |