Research

My research explores past and present futures. Working with sound, open source hardware and software, radio transmissions, live data feeds and custom digital processing techniques, it seeks to exploit both emerging and near-obsolete technologies in order to create visual and sonic artworks that challenge current, popular technological aesthetics and it’s role in our society. This creative research also serves to inform much of my ongoing graphic design work.

Influenced by fields including cybernetics, artificial intelligence and science fiction, the resulting artworks are often realised by exploiting technology’s perceived failings in order to expose otherwise hidden content, or to generate initially indeterminate output that can be used as a foundation for further exploration. My current research includes the investigation of auto-generative machine creativity through the exploitation of system malfunction, misuse and repetitive feedback, using the experimental application of MAX software, Arduino hardware and custom-built web applications.

Joe Meek’s Telstar: Progressive Creativity and Imagination in Independent Music Production
Some place, somewhere
Active Mutation in Self-reproducing Networks of Machines and Tapes by Takashi Ikegami and Takashi IIashimoto
Polar Graphical Scoring Method
Destruction In Music
An Open Call For Spambots
My Computer Is Sitting In A Room
Music Piracy As A Marketing Strategy
Electromagnetic Field Recordings
Design for a Touch Controlled Surround Sound Performance System
King Tubby Meets Rockers Uptown
The Aesthetics of Decay – beyond the beautiful
Alvin Lucier – Creative mutation through repetition
Economical
Digital Decompositions
Psychobotanic Installation
Manuals For Possible Projects
All That Is Solid